Fun PuffinFun Puffin

Devlog

Notes on what's being built across the Fun Puffin projects.

October 12, 2026

The UX pass

I took screenshots of every screen on a phone and looked at them the way a stranger would. I didn't like what I found. The pretty parts were fine. The structure wasn't.

October 4, 2026

Getting Beakful ready for the App Store

The 'lots of little things' stretch — Capacitor, haptics, iCloud saves, Game Center, a sea-shanty soundtrack, and everything else standing between a browser game and an App Store submission.

September 30, 2026

Release day, and what's coming next

Beakful is out. You can play it right now at beakful.funpuffin.com on your phone or computer. It's free, there's nothing to install and you don't need an account. On an iPhone, add it to…

September 30, 2026

The puffin gets a wardrobe (and a family, and a passport)

The last few days of work before release were a bit of a blur. Here's what happened.

September 30, 2026

A puffin, a beakful of capelin, and one button

Every summer the capelin roll in along our coast, and every summer the puffins go to work. A puffin flies out, dives, packs its beak with little fish, and hauls them home to a puffling…